Draw State Machine Models Of The Control Software For

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How to Draw State Machine Diagram? Is a kind of that shows flow of control from state to state within single object. Break In 2 Electric Boogaloo Download Yahoo more. It usually contains simple states, composite states, composite states, transitions, events and actions. Creating state machine diagram Perform the steps below to create a UML state machine diagram in Visual Paradigm. • Select Diagram >New from the application toolbar. • In the New Diagram window, select State Machine Diagram.

Draw State Machine Models Of The Control Software ForDraw State Machine Models Of The Control Software For

Data processing involved when a customer withdraws cash from the machine. Draw state machine models of the control software for:(10 marks). An automatic washing machine that has different programs for different types of clothes and The software for a DVD player A telephone answering system that. The Circle Dave Eggers Pdf Free Download.

• Click Next. • Enter the diagram name and description.

The Location field enables you to select a model to store the diagram. Creating states and transitions After creating a state machine diagram, an initial pseudo state appears by default.

You can create other states by using Resource Catalog: • Move your mouse pointer over the source state. • Press on the Resource Catalog button and drag it out. Using Resource Catalog • Release the mouse button at the place where you want the state to be created. • Select the state to be created from Resource Catalog. To create a state • A new state will be created and is transited from the source state. Enter its name and press Enter to confirm editing.

State created Adding region to state To model substates of a composite state, you need to add one or more regions to it. To add a region, right-click the state and select Add Horizontal Region from the popup menu. Add region to state Next, you can draw the substates inside the region. Substates in a composite state Modeling properties of transition To model properties of transition such as effect and guard, right-click the transition and select Open Specification. From the pop-up menu. Open specification of transition When the Transition Specification pops out, you can edit its name, effect and guard. Next, select Create Activity.

From the Effect property. Create Activity from transition In Activity Specification (Effect) window, change its name and then click OK button to apply the change. Click OK in the Transition Specification to close it. The name and effect are shown on the transition caption.

Name and effect shown in caption of transition Related Resources The following resources may help you to learn more about the topic discussed in this page.

Chapter 1 Introduction to OpenGL Chapter Objectives After reading this chapter, you'll be able to do the following: • Appreciate in general terms what OpenGL does • Identify different levels of rendering complexity • Understand the basic structure of an OpenGL program • Recognize OpenGL command syntax • Identify the sequence of operations of the OpenGL rendering pipeline • Understand in general terms how to animate graphics in an OpenGL program This chapter introduces OpenGL. It has the following major sections: • explains what OpenGL is, what it does and doesn't do, and how it works.

• presents a small OpenGL program and briefly discusses it. This section also defines a few basic computer-graphics terms.

• explains some of the conventions and notations used by OpenGL commands. • describes the use of state variables in OpenGL and the commands for querying, enabling, and disabling states.

• shows a typical sequence of operations for processing geometric and image data. • describes sets of OpenGL-related routines, including an auxiliary library specifically written for this book to simplify programming examples. • explains in general terms how to create pictures on the screen that move.